Archive | prey

Prey’s Mooncrash DLC Is Better Than The Main Game

Prey: Mooncrash released last month, adding a rogue-like twist to the 2017 game’s mix of action and exploration. The DLC arrived during E3 and was easy to sleep on—I ignored it in favor of big releases like Octopath Traveler. That was a mistake. Mooncrash might be even better than the main game.Read more… Continue Reading […]

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Fallout 76, Doom Eternal, And Everything Else At Bethesda’s E3 Booth

Bethesda Softworks is named after the city in Maryland. Tim Rogers has been to that city, so it only makes sense that we sent him to the Bethesda booth at E3 2018. There was demons, carnival games, and a lot of VR.You’re probably not at E3 but fret not. Tim checked out everything that Bethesda […]

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Over at Rock Paper Shotgun, there’s an interesting interview about the design of Prey’s Typhon with

Over at Rock Paper Shotgun, there’s an interesting interview about the design of Prey’s Typhon with lead visual designer Emmanuel Petit and lead visual effects artist Jason Timmons. Among the cool tidbits: they used a shader meant for foliage to give the Typhon their creepy look.Read more… Continue Reading at http://kotaku.com

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More Video Games Are Getting Easier After Release

Tumbleseed was a difficult, tricky game. Outlast 2 was an uphill march through dangerous enemies. Recently, both have gotten easier thanks to patches and tweaks. Many games have had their difficulty reduced after release. While this makes them accessible to more players, it also raises questions.Read more… Continue Reading at http://kotaku.com

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Prey Adds Noticeable PS4 Pro Features, Despite Advertising Them Weeks Ago

When Prey first came out, players were confused to find that, despite coming in a box that claimed the game was “PS4 Pro Enhanced,” it did not look or play measurably better on PS4 Pro. Same resolution, same framerate, same options. Now, however, Bethesda’s finally added some bells and whistles.Read more… Continue Reading at http://kotaku.com

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