Archive | platinum games

Slow down for Okami, a game about a dog goddess who feeds squirrels for points

The first time I played Okami, I didn’t get it. It was a much-ballyhooed effort from a dream team of Japanese game designers, a sprawling RPG with a vibrant, hand-painted art style. Ambition radiated off the project. But it didn’t sell well upon its release in 2006. It was long—its story ambling along, one climax…Read […]

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Nothing Beats A Great Gaming Dodge

A perfectly timed dodge is already a thing of beauty. Adding kick-ass slow motion afterwards makes it even better. I’m convinced there’s no better feeling in all of video games than a dodge into a slow motion action move. In games, I’ll spend all my points upgrading my dodge in hope of chasing this highly […]

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Babylon’s Fall Is The Next Game From Nier Developer Platinum Games

Platinum Games has a new project. During their E3 2018 press conference today, Square Enix announced Babylon’s Fall. The reveal trailer dropped heavy lore for the setting and showed off some dark fantasy action.Read more… Continue Reading at http://kotaku.com

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In the wake of Scalebound’s cancellation, Platinum Games released its hit Nier: Automata in Japan.

In the wake of Scalebound’s cancellation, Platinum Games released its hit Nier: Automata in Japan. Hideki Kamiya tweeted,“It wouldn’t be an exaggeration to say that Platinum was rescued by Yoko [Taro].” The studio has new fans as well as an increase in top flight job applicants. Read more… Continue Reading at http://kotaku.com

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In the wake of Scalebound’s cancellation, Platinum Games released its hit Nier: Automata in Japan.

In the wake of Scalebound’s cancellation, Platinum Games released its hit Nier: Automata in Japan. Hideki Kamiya tweeted,“It wouldn’t be an exaggeration to say that Platinum was rescued by Yoko [Taro].” The studio has new fans as well as an increase in top flight job applicants. Read more… Continue Reading at http://kotaku.com

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‘Life Is Unfair’: A Q&A With Nier: Automata’s Director

Nier: Automata is both a wild action game and an introspective look at the things that make us human. We corresponded with director Yoko Taro via e-mail to talk about the game’s themes, what goes into writing memorable characters, and what he’d like video game players to stop doing.Read more… Continue Reading at http://kotaku.com

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‘Life Is Unfair’: A Q&A With Nier: Automata’s Director

Nier: Automata is both a wild action game and an introspective look at the things that make us human. We corresponded with director Yoko Taro via e-mail to talk about the game’s themes, what goes into writing memorable characters, and what he’d like video game players to stop doing.Read more… Continue Reading at http://kotaku.com

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