Archive | multiplayer

Call of Duty: WWII’s Tiny New Map Makes Killing Faster

If you’ve been on Call of Duty: WWII recently, you’ve probably realized the hot spot to rack up kills is the Shipment 1944 playlist. The classic-style map is a love-it-or-hate-it experience, as you’re either adding lots of kills to your ratio or just getting blown to pieces on the regular.Read more… Continue Reading at http://kotaku.com

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Call Of Duty: WWII’s Hub Area Is Now An Awkward, Official Multiplayer Map 

Call of Duty: WWII’s Headquarters, created as the game’s mostly non-violent social space, has now been repurposed as a multiplayer game map. It’s definitely a different vibe, but it works for some modes better than it does with others.Read more… Continue Reading at http://kotaku.com

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I Finished Monster Hunter: World Overnight With Your Help

Monster Hunter: World added a new elder dragon last night that can only be fought by working together with 16 other players. I was eager to join the hunt until I realized that my hunter rank was too low. I had to slay five more dragons of my own first. In order to accomplish that […]

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My Quest To Make The Ugliest Possible Call Of Duty Gun

Five months after the launch of Call of Duty: WWII, the game’s long-awaited Paint Job feature is finally available for crafting the tacky camo of your dreams. For my part, I have created the gun of your nightmares, assuming your nightmares largely revolve around fashion disasters.Read more… Continue Reading at http://kotaku.com

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COD: WWII Adds Nightmare Leprechauns For St. Patrick’s Day

Call of Duty: WWII’s March 13 update lets you hunt leprechauns, and it is exactly as ridiculous as it sounds. Sledgehammer Games has launched the “Operation: Shamrock and Awe” event just ahead of Saint Patrick’s Day, so there’s plenty of tacky gear, décor, and trolling leprechauns.Read more… Continue Reading at http://kotaku.com

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For Honor’s Latest Mode Is Just What The Game Needed

Teaming up with another bruised and bloodied player to take on For Honor’s General Tozen last night was one of the most satisfying things I’ve done in the game in a long time. It’s part of a new mode that publisher Ubisoft says is temporary but that players are already hoping will stick around for […]

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‘Resistance’ DLC Brings Much-Needed Map Variety To COD: WWII

Call of Duty’s first DLC pack is here, and it brings some much-needed variety to the maps and a (slightly) more interesting Zombies experience. “The Resistance” arrived on January 30 for PlayStation 4, and should be available on Xbox One and PC one month from now.Read more… Continue Reading at http://kotaku.com

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Three Years Later, The People Behind Halo: The Master Chief Collection Are Still Fixing Things

In a developer update posted last night, 343 Industries outlined ongoing plans to update Master Chief Collection, an anthology of Halo games for Xbox One whose multiplayer has been plagued with problems ever since it released in late 2014.Read more… Continue Reading at http://kotaku.com

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What Monster Hunter: World’s Multiplayer Gets Right And Wrong

Slaying a rampaging rathalos with a team of friends is one of Monster Hunter: World’s greatest joys—if you can sort through the menus required to join your pals. The game’s online management is clumsy and poorly explained. Setting up online sessions and sharing codes can be confusing, but it helps you get the precise…Read more… […]

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Dragon Ball FighterZ’ Lobby System Is A Huge Hassle

Dragon Ball FighterZ’s multiplayer battles are spectacles filled with blazing-fast combat backed by outstanding netcode. If only getting into one of those battles didn’t involve fumbling about with the game’s clunky multiplayer lobby system.Read more… Continue Reading at http://kotaku.com

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