Archive | metroid

Smash Bros Fans Have Spent A Decade Begging For Ridley, And Now It’s Actually Happening

Samus is no longer the only playable Metroid character in Smash. She’s now joined by Ridley, a menacing space dragon who refuses to die no matter how many times he gets owned. To the casual observer, this is just a neat little thing. To Smash diehards, though, it’s the culmination of years of requests. And […]

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Newly Discovered Trick Transforms A Metroid Speedrunning Scene

Gamers experimenting with the 2002 Game Boy Advance game Metroid Fusion have discovered such a profound and bizarre shortcut that speedrunners have had to create a new category to account for the latest new way to break the game: memory corruption .Read more… Continue Reading at http://kotaku.com

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Metroid Prime Speedrunners Spent Nine Years Figuring Out How To Skip A Boss

Metroid Prime is a massive game, but speedrunners bypass most of it with complicated glitches and special tricks. A new trick just before the final boss cuts off nearly a minute of the game and helps solve the nine-year mystery of how to skip directly to the final battle.Read more… Continue Reading at http://kotaku.com

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A Satisfying Platformer About Smashing Skeletons And Befriending Acrobats

Sometimes you need to punch a skeleton and use their severed arm to smack a ghost in the face. Long Live the Axe is an exciting action platformer about exploring crypts and finding keys. It mixes the sensibilities of Metroid with an arcade brawler, and it’s this week’s Indie Pick.Read more… Continue Reading at http://kotaku.com

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Ten Video Game Alloys That May Or May Not Be What The US Government Apparently Has

This weekend, the New York Times reported on the Advanced Aerospace Threat Identification Program, which apparently found unidentifiable alien alloys. While we have no clue what the hell those alloys are, here are some video game alloys that might as well be real now.Read more… Continue Reading at http://kotaku.com

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Metroid: Samus Returns: The Kotaku Review

There was a time, so many years ago now, when it felt like we had too much Metroid. The simultaneous launch of Prime and Fusion in 2002, followed up with another one-two volley of Metroids two years later. “Slow down!” we cried. “We can’t keep up with all this Metroid!”Read more… Continue Reading at http://kotaku.com

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