Archive | level design

Dusk Gets What Made Classic Shooters Great

Dusk is a throwback first-person shooter that released earlier this year. Comparing it with another shooter, Strafe, shows that one of the most important factors in recapturing classic FPS magic is memorable level design.Read more… Continue Reading at http://kotaku.com

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The Tricks That Make Echo’s Stealth Gameplay So Tense

The enemies in Echo copy any action that you perform until they’re highly dangerous walking death machines. Level design and smart enemy placement turn Echo’s stealth gameplay into something really special. I take a look in this critical video.Read more… Continue Reading at http://kotaku.com

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