Archive | kotaku splitscreen

The Outer Worlds Is An RPG About Controlling The Narrative

If you fall into the category of people who believe that 2010’s Fallout: New Vegas was the best game in the series, then The Outer Worlds might be for you. Last week at E3, I spoke to the game’s co-director, Leonard Boyarsky, for a bonus episode of Kotaku Splitscreen digging deep into this cyberpunky role-playing […]

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CD Projekt Red Boss Again Promises That Cyberpunk Devs Won’t Have To Crunch

Following an impressive showcase from Cyberpunk 2077 this week at E3 in Los Angeles, CD Projekt Red boss Marcin Iwiński joined Kotaku Splitscreen to talk about crunch, recent controversy over transgender issues, and whether GOG is in trouble.Read more… Continue Reading at https://kotaku.com

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Our Gameplay Data Should Be Harder To Sell

Video game developers can collect our data, and for now, they can sell it to advertisers. But that may not be as easy in the future due to California’s new data privacy law. On this week’s Kotaku Splitscreen, we do a follow-up episode after last week’s analysis of the state of gameplay data and privacy.Read […]

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Should We Care About Video Game Companies Collecting Our Data?

Video games often ask us to share our data with the developers. Sometimes, games and other apps bury this question in a long privacy policy that you have to agree to in order to even load it up. And sometimes, that data gets sold or repurposed for mysterious ends. Kirk and I admitted how anxious […]

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The Human Story Behind Call Of Duty’s Zombie Mode

Jesse Snyder, the creator of Call of Duty’s Zombies mode, sacrificed sleep and faced internal pushback when making the now-iconic undead mode for the game. In the process, he also realized he’d rather make less realistic games, not the gritty simulation fare of Call of Duty. Now, he’s the creative director at NantG,…Read more… Continue […]

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Google Stadia Boss Answers (And Dodges) Our Questions

This afternoon at GDC 2019, Google Stadia boss Phil Harrison announced the tech company’s plans to launch a game streaming service that will stream high-end games in a Chrome browser. But how good, exactly, does your internet have to be in order for Stadia to work? And do you need one of Google’s new Stadia…Read […]

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Playing Devil May Cry 5 Is Like Playing A Musical Instrument

Learning combos in Devil May Cry 5 is not so different from learning a musical instrument; you start out by practicing the simple building blocks and, eventually, you can chain together a stylish set of button-presses that will blow everybody away. On Kotaku Splitscreen this week, we discuss the ’90s leather-clad…Read more… Continue Reading at […]

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Maybe Anthem Should Have Been An Early Access Game

BioWare’s Anthem launched with a lot of problems, and even after today’s patch, the game’s still got issues. On this week’s episode of Kotaku Splitscreen, we discuss the unpolished, unfinished feel of Anthem, compare its rocky launch to Destiny’s early days, and wonder whether Anthem should have instead entered an…Read more… Continue Reading at https://kotaku.com

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Games Are Made By More Than Just One Famous Figurehead

We all know that Cory Barlog didn’t single-handedly make the latest God of War, and Hideo Kojima didn’t go it alone on making Metal Gear. Yet as human beings, we can’t help but latch onto figureheads and their personal successes and failures. On this week’s Kotaku Splitscreen, Kirk and Jason and I discuss video game…Read […]

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