Archive | kotaku core

Nintendo Responds To Smash Bros. Pro’s Callout, Wants To Keep Scene Grassroots

One of the world’s top Super Smash Bros. players recently knocked Nintendo for not sufficiently supporting the scene and said he hoped that Nintendo heard him. This week in Los Angeles, they did—after we played a clip of his speech to Nintendo of America president Reggie Fils-Aime.Read more… Continue Reading at http://kotaku.com

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Snatcher Is Cyberpunk Noir At Its Best

Snatcher is a cult classic that should be experienced by both science fiction and Metal Gear fans. Even though it appears to “snatch” many of its influences and throw them together into a science fiction cornucopia, it actually explores the issues of humanity and existence in its own distinctive style. Read more… Continue Reading at […]

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God Of War Director, On Kratos’ Beard: ‘It Smells Of Pine And Dead Trolls’

The newest God of War hopes to give Kratos some much-needed depth by focusing on character dynamics and new mechanics. Also new: Kratos’ massive, manly beard. I sat down with game director Cory Barlog to ask some hard-hitting questions about Kratos’ new look.Read more… Continue Reading at http://kotaku.com

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We got a hands-off demonstration of this August’s standalone $40 PS4 adventure Uncharted: The Lost L

We got a hands-off demonstration of this August’s standalone $40 PS4 adventure Uncharted: The Lost Legacy. Quick impressions: Beautiful location? Check (India). Fun character banter? Yep (Nadine’s a bad-ass. Chloe’s wry). Dynamic firefights? Of course (looked like the best of Uncharted 4's).Read more… Continue Reading at http://kotaku.com

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Nintendo’s Reggie Fils-Aime On Switch Voice Chat, Lack Of Back-Ups Saves And ‘Virtual Console’

Reggie Fils-Aime, president of Nintendo of America, is at E3 in Los Angeles this week to promote Nintendo’s latest resurgence and hype people up on the coming year of Switch and 3DS games. But he’s also ready to field questions, and we had a bunch.Read more… Continue Reading at http://kotaku.com

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Monster Hunter World’s Real Star Is Nature Itself

The only thing more satisfying than a successful Monster Hunter hunt is wearing the armor you made out of the beast you took down. I watched as Monster Hunter World director Yuya Tokuda hunted down a giant beast during a demonstration at E3, and while the weapons and monsters were great, the game’s world was […]

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