Archive | kotaku core

This Week in the Business: How Can We Make It Up To You? 

QUOTE | “Again, sorry for this as we kindly ask for your further patience and hopefully it won’t be a deal breaker for any of you. In return, we promise we’ll push this extra three weeks in 90+ hours per week so it’ll be very-very useful for Martyr.” – NeoCoreGames producer Zoltán Pozsonyim in an […]

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Monster Hunter: World’s Big New Dragon Battle Is The Best Yet

Monster Hunter: World’s latest event adds a golden dragon for players that players really should make the necessary preparations to hunt. Dealing with the Kulve Taroth is a massive undertaking where up to 16 players can cooperate in order to get some of the most stylish and powerful loot around. The event ends in a…Read […]

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Call Of Duty: WWII’s Hub Area Is Now An Awkward, Official Multiplayer Map 

Call of Duty: WWII’s Headquarters, created as the game’s mostly non-violent social space, has now been repurposed as a multiplayer game map. It’s definitely a different vibe, but it works for some modes better than it does with others.Read more… Continue Reading at http://kotaku.com

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Sea of Thieves, One Month Later

Sea of Thieves released one month ago, offering a massive ocean playground for cool player stories along with a frustrating lack of activities and grindy progression. Developer Rare has outlined new content plans for the future, but even without fancy new ships or expansions, the story of Sea of Thieves has as many…Read more… Continue […]

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God of War Director’s Review Reaction Is A Reminder That Games Are Made By Humans

God of War releases today on the PS4, meaning that reviews for the high-profile exclusive are now on the internet. You might read one of these assessments. The developers of the game also read these reviews, and after years of hard work and toil, it’s an emotional experience.Read more… Continue Reading at http://kotaku.com

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