Archive | gdc 2019

Far Cry 4 Director’s New Game Is About Exploration And Commercialism

Journey to the Savage Planet was a bit of a surprise when it was announced at the most recent Game Awards. The development studio, Typhoon Studios, comprises several Assassin’s Creed alumni, and the wacky science-fiction antics in the trailer were a far cry from those games. It was hard to grasp exactly what the game…Read […]

Continue Reading

Devil May Cry 5’s Director Tells Us How They Made Combat Feel So Damn Good

Devil May Cry 5 is a fever dance of slashes, air-steps, and ball-crushingly powerful grapples—a bloody monster mash caught somewhere between street brawl and mosh pit. It’s also, according to director Hideaki Itsuno, a “good-feeling” game. When I met him at Capcom’s offices in San Francisco last Wednesday, I wanted to…Read more… Continue Reading at […]

Continue Reading

Blizzard Says Overwatch Toxicity Is Down 40 Percent

Not so long ago, Overwatch was a poster child for toxicity run rampant in competitive multiplayer games. People regularly trolled and spewed vitriol while a barebones report system did little to stem the tide. Oh, what a difference a couple years (and a smartly implemented endorsement system) makes.Read more… Continue Reading at https://kotaku.com

Continue Reading

Vampire: the Masquerade– Bloodlines Is Getting A Sequel, And It Looks Pretty Good

Cult classic Vampire: the Masquerade– Bloodlines is getting a sequel. The 2004 roleplaying game left a lasting impression on roleplaying fans despite some clumsy gameplay. I spent time with the folks at Paradox Interactive and developer Hardsuit Labs to ask questions and see the game in action. It captures much of the…Read more… Continue Reading […]

Continue Reading

Vampire: the Masquerade– Bloodlines Is Getting A Sequel, And It Looks Pretty Good

Cult classic Vampire: the Masquerade– Bloodlines is getting a sequel. The 2004 roleplaying game left a lasting impression on roleplaying fans despite some clumsy gameplay. I spent time with the folks at Paradox Interactive and developer Hardsuit Labs to ask questions and see the game in action. It captures much of the…Read more… Continue Reading […]

Continue Reading

Unions Stole The Show At Last Night’s GDC Awards

“I’m not anti-union, but I don’t really think we need them, right?” said Double Fine head Tim Schafer while hosting yesterday evening’s Game Developers Choice Awards in San Francisco. “We’re all great here and in this show. No one here is union and…” Then the stage lights went out.Read more… Continue Reading at https://kotaku.com

Continue Reading

Divinity Original Sin 2 had a disastrous production, according to director Swen Vincke, who said in

Divinity Original Sin 2 had a disastrous production, according to director Swen Vincke, who said in a postmortem panel at the Game Developers Conference in San Francisco that they didn’t finish the writing until months before the game came out. They even changed a chunk of Sebille’s origin story one week before…Read more… Continue Reading at […]

Continue Reading

The Human Story Behind Call Of Duty’s Zombie Mode

Jesse Snyder, the creator of Call of Duty’s Zombies mode, sacrificed sleep and faced internal pushback when making the now-iconic undead mode for the game. In the process, he also realized he’d rather make less realistic games, not the gritty simulation fare of Call of Duty. Now, he’s the creative director at NantG,…Read more… Continue […]

Continue Reading

Google Stadia Boss Answers (And Dodges) Our Questions

This afternoon at GDC 2019, Google Stadia boss Phil Harrison announced the tech company’s plans to launch a game streaming service that will stream high-end games in a Chrome browser. But how good, exactly, does your internet have to be in order for Stadia to work? And do you need one of Google’s new Stadia…Read […]

Continue Reading

At his GDC panel on God of War’s animation, Sony Santa Monica Animation Director Bruno Velasquez rev

At his GDC panel on God of War’s animation, Sony Santa Monica Animation Director Bruno Velasquez revealed one scene in God of War where the mo-cap was handled by the animation team: when Kratos beats up that freaky monkey-ogre. Looks at those happy animators!Read more… Continue Reading at https://kotaku.com

Continue Reading

Designed by OhhWord Media