Archive | game development

For Honor’s Creation Ended With A Behind-The-Scenes Break-Up

The most interesting moment from a new documentary about the making of For Honor comes just over 70 minutes in when the team at Ubisoft Montreal is celebrating the game getting certified on Xbox One and PS4. Speeches have been made and the champagne is flowing freely when the game’s then creative director Jason…Read more… […]

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Game Studio’s ‘Joke’ About 90-Hour Work Weeks Did Not Go Over Well

Crunch is one of the gaming industry’s biggest issues. Devs work countless extra hours to get games out the door, wringing themselves dry of blood, sweat, and tears for weeks or months at a time. It destroys people. Development studio Neocore was reminded of this when it announced earlier this week what it planned to…Read […]

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A Lot Of Work Goes Into Adding Just One Suit To Spider-Man

Sometimes when you see a skin or an alternate costume in a video game, you think “hey, that’s neat!” and don’t give it a second thought. Xavier Coelho-Kostolny, a 3D character artist at Insomniac Games, actually broke down the process of getting a cool piece of video game art from concept to your television screen […]

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How The Makers Of Mafia III Lost Their Way

In mid-2016, a few months before the release of their first game, Mafia III, the developers at Hangar 13 in Novato, California gathered for an all-hands meeting. There, according to two people in attendance, Christoph Hartmann, president of the game’s publisher, 2K, told employees that their bonuses would be tied to…Read more… Continue Reading at […]

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The Story Of Two Games That Took Forever To Make

Earlier this week, Chasm, the years-in-development action-adventure platformer inspired by games like Super Castlevania IV, finally got a release window of summer 2018. Below got similar news last month when its developers announced that the long-awaited roguelike would be out before the end of the year. It’s been a…Read more… Continue Reading at http://kotaku.com

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Developers At One French Game Studio Have Been On Strike For A Month

Félix Habert is a game designer and staff representative at Eugen Systems, a small French studio behind several well-received strategy games, including the recent Steel Division: Normandy 44. He joined the company as an intern five years ago, but walked out last month alongside 20 other employees because of unpaid…Read more… Continue Reading at http://kotaku.com

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The Company That Wants To Replace Textbooks With Video Games

On any given day, CEO André Thomas arrives at his company Triseum’s office in Bryan, Texas at nine in the morning. While this is when Thomas gets in, his work day usually starts hours before by checking sales on the company’s educational video games. On one of the days that Thomas and I spoke, he […]

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Game Designer Says Developers Would Be More Candid If Gamer Culture Wasn’t So Toxic

Video game enthusiasts often muse about the secrecy surrounding game development, which is at times treated as if it were operated by the NSA. Over the weekend, one developer offered an interesting take: Game developers are secretive because being open can lead to too much toxicity.Read more… Continue Reading at http://kotaku.com

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Game Designer Says Developers Would Be More Candid If Gamer Culture Wasn’t So Toxic

Video game enthusiasts often muse about the secrecy surrounding game development, which is at times treated as if it were operated by the NSA. Over the weekend, one developer offered an interesting take: Game developers are secretive because being open can lead to too much toxicity.Read more… Continue Reading at http://kotaku.com

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