Archive | final fantasy

Square Enix Wants To Release Final Fantasy VII Remake Part 2 As Soon As It Can

In April, Square Enix released Final Fantasy VII Remake. While speaking with Weekly Famitsu, the game’s developers revealed that part 2 is currently in production, picking up where the first remake left off.Read more… Continue Reading at https://kotaku.com

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Happy 20th Anniversary To My Favorite Final Fantasy

In 2000, after a pair of PlayStation games that were more science fiction than swords and sorcery, I wanted a Final Fantasy that skewed heavily towards classic fantasy fare. Final Fantasy IX, released on July 7, 2000, in Japan, was exactly the game I was looking for. Read more… Continue Reading at https://kotaku.com

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Final Fantasy XIV’s ‘Reflections In Crystal’ Update Arrives On August 11

Originally due in June before being pushed back multiple times due to covid-19 related concerns, Final Fantasy XIV’s next big update, “Reflections in Crystal,” is finally on track for an August 11 release.Read more… Continue Reading at https://kotaku.com

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9 Questions I Have About That Weird Box Breaking Game In Final Fantasy 7 Remake

I recently finished Final Fantasy 7 Remake and yet something still lingers in my mind. It’s not the ending or the weird meta-references that went over my head. No, I’m still thinking about that weird mini-game where Cloud breaks a bunch of boxes set up by small children.Read more… Continue Reading at https://kotaku.com

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Final Fantasy III Designer Had His Own Head Canon About White Mage’s Iconic Red Sleeves

Square Enix recently published a super-insightful discussion with Final Fantasy III designer Hiromichi Tanaka, and recently did the same with Koichi Ishii, the man behind the game’s expanded job system. While he isn’t quite as indifferent to the Moogle species as his former co-worker, Ishii did share his differing…Read more… Continue Reading at https://kotaku.com

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My Search To Find The True Meaning Behind Final Fantasy VII’s Loveless Poster

Video game fans are often defined by their obsessions. I used to think this was not true of me, until I found myself in a career where I frequently, without being forced to, wrote about them. We all tell on ourselves eventually, I suppose. So let me get ahead of things, and tell you about […]

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It’s Time For A Crisis Core: Final Fantasy VII Remaster

Yesterday, I finished Final Fantasy VII Remake. Today, I find myself wanting more, but only a little more. Maybe another 15-20 hours in and around Midgar, seeing the surrounding slums and deserts through the eyes of somebody who’s more relevant to the series’ larger machinations than ever? Something along those lines?…Read more… Continue Reading at […]

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It’s Time For A Crisis Core: Final Fantasy VII Remaster

Yesterday, I finished Final Fantasy VII Remake. Today, I find myself wanting more, but only a little more. Maybe another 15-20 hours in and around Midgar, seeing the surrounding slums and deserts through the eyes of somebody who’s more relevant to the series’ larger machinations than ever? Something along those lines?…Read more… Continue Reading at […]

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It’s Time For A Crisis Core: Final Fantasy VII Remaster

Yesterday, I finished Final Fantasy VII Remake. Today, I find myself wanting more, but only a little more. Maybe another 15-20 hours in and around Midgar, seeing the surrounding slums and deserts through the eyes of somebody who’s more relevant to the series’ larger machinations than ever? Something along those lines?…Read more… Continue Reading at […]

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Final Fantasy III Designer Wasn’t Particularly Into Moogles, Actually

In honor of Final Fantasy III’s 30th anniversary, Square Enix recently published an extensive interview with Hiromichi Tanaka, who worked as a designer on the 1990 Famicom game. While lighthearted, they do touch on some interesting subjects, including the debut of Moogles, how they created a cool attack effect for the…Read more… Continue Reading at […]

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Final Fantasy III Designer Wasn’t Particularly Into Moogles, Actually

In honor of Final Fantasy III’s 30th anniversary, Square Enix recently published an extensive interview with Hiromichi Tanaka, who worked as a designer on the 1990 Famicom game. While lighthearted, they do touch on some interesting subjects, including the debut of Moogles, how they created a cool attack effect for the…Read more… Continue Reading at […]

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Here’s How Summons Work In Final Fantasy VII Remake

Final Fantasy wouldn’t be Final Fantasy without summons. Ever since Final Fantasy III, you’ve been able to call on superpowered mythical beasts for aid in battle, effectively turning the tide at the press of a button. Final Fantasy VII Remake, the new dance-off game from Square Enix, is no different.Read more… Continue Reading at https://kotaku.com

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Final Fantasy VII Remake Is Haunted By What Came Before

Final Fantasy VII Remake bears a heavy weight on its shoulders, needing to recreate a beloved classic in a way that can ignite the imaginations of old-school fans and newcomers alike. There is an expectation surrounding the game: Be like the thing that existed in 1997. Be the game we loved. Be the game we […]

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Final Fantasy VII Remake Is Haunted By What Came Before

Final Fantasy VII Remake bears a heavy weight on its shoulders, needing to recreate a beloved classic in a way that can ignite the imaginations of old-school fans and newcomers alike. There is an expectation surrounding the game: Be like the thing that existed in 1997. Be the game we loved. Be the game we […]

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How To Crush Jules In Final Fantasy VII Remake’s Absurd Squat Contest

At Moscow’s Vystavochnaya station, in 2013, you could board the train for free—if you could bust out 30 bodyweight squats inside of two minutes. The first hints of a glorious new fitness revolution? Nope. Just a pilot program to promote good health (and the ‘14 Sochi Olympics). But what’s important here is this: Cloud…Read more… […]

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How To Play Both Questlines In Final Fantasy VII Remake’s Sprawling Chapter 9

Word on the street is a lot of you are playing Final Fantasy VII Remake, Square Enix’s dramatization of An Inconvenient Truth. And if you are, you know it’s mostly linear. Sure, some sections let you direct Cloud and friends off the main plot for a sojourn into side-quest suburbia. But Final Fantasy VII Remake […]