Archive | e3

14 Game Developers From Around The World Made This Image

From time to time, I’ll make a stunt out of my interviews with video game professionals. I’ll do this when they’re bunched together for a weeklong event like Game Developers Conference or the huge E3 show in Los Angeles. I’ll convince every executive and game designer I speak to at one of these things to […]

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I played 20 minutes of Paradox’s new city builder, Surviving Mars, at E3.

I played 20 minutes of Paradox’s new city builder, Surviving Mars, at E3. The demo showed off different phases of planet colonization, from early moments establishing a livable area to later on, when I had multiple inhabited domes to work with. The game draws on real-world science and seems complex. If, however, you…Read more… Continue […]

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We got 10 minutes of hands-on time with Shadow of War at E3.

We got 10 minutes of hands-on time with Shadow of War at E3. The demo’s main attraction was a fortress siege (watch an archived E3 livestream of one raid). Arkham-style combat returns, but you storm the gates with hand-picked Orcallies who unleash special attacks. Could be a gimmick. Could be deeply strategic. Tough…Read more… Continue Reading […]

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We got 10 minutes of hands-on time with Shadow of War at E3.

We got 10 minutes of hands-on time with Shadow of War at E3. The demo’s main attraction was a fortress siege (watch an archived E3 livestream of one raid). Arkham-style combat returns, but you storm the gates with hand-picked Orcallies who unleash special attacks. Could be a gimmick. Could be deeply strategic. Tough…Read more… Continue Reading […]

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We got 10 minutes of hands-on time with Shadow of War at E3.

We got 10 minutes of hands-on time with Shadow of War at E3. The demo’s main attraction was a fortress siege (watch an archived E3 livestream of one raid). Arkham-style combat returns, but you storm the gates with hand-picked Orcallies who unleash special attacks. Could be a gimmick. Could be deeply strategic. Tough…Read more… Continue Reading […]

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E3 Day Six Podcast: The Best And Worst Of E3 2017

E3 is over, and we made it through alive. On this final episode of Kotaku Splitscreen’s E3 blowout, Jason and I discuss what we thought of the show overall before he sits down with a pair of developers working on Uncharted: Lost Legacy and Crackdown 3.Read more… Continue Reading at http://kotaku.com

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How Many Games At E3 2017 Had Guns? A Scientific Investigation 

Clifford “Cliffy B” Bleszinski once described video game guns’ profound appeal with this simple sentiment: “reach out and touch someone . . . with your gun.” Since the early 1990s, guns have pretty much been the telephone of choice for video game characters: they speak to their rivals with bangs, booms, and headshots. Read more… […]

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How Many Games At E3 2017 Had Guns? A Scientific Investigation 

Clifford “Cliffy B” Bleszinski once described video game guns’ profound appeal with this simple sentiment: “reach out and touch someone . . . with your gun.” Since the early 1990s, guns have pretty much been the telephone of choice for video game characters: they speak to their rivals with bangs, booms, and headshots. Read more… […]

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Nintendo Responds To Smash Bros. Pro’s Callout, Wants To Keep Scene Grassroots

One of the world’s top Super Smash Bros. players recently knocked Nintendo for not sufficiently supporting the scene and said he hoped that Nintendo heard him. This week in Los Angeles, they did—after we played a clip of his speech to Nintendo of America president Reggie Fils-Aime.Read more… Continue Reading at http://kotaku.com

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