Archive | development hell

Inside The Ghosting, Racism, And Exploitation At Game Publisher Nicalis

At E3 in June of 2015, the game designer David Crooks was hanging out across the street from the L.A. Convention Center when he met a man named Tyrone Rodriguez. Crooks needed support for the console versions of his quirky top-down dungeon crawler, Enter the Gungeon, and Rodriguez’s company, Nicalis, seemed willing to…Read more… Continue […]

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Inside The Ghosting, Racism, And Exploitation At Game Publisher Nicalis

At E3 in June of 2015, the game designer David Crooks was hanging out across the street from the L.A. Convention Center when he met a man named Tyrone Rodriguez. Crooks needed support for the console versions of his quirky top-down dungeon crawler, Enter the Gungeon, and Rodriguez’s company, Nicalis, seemed willing to…Read more… Continue […]

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The Human Cost Of Call of Duty: Black Ops 4

One Friday afternoon a few weeks ago, the developers at Treyarch held a happy hour event to welcome the summer interns. There was pizza, beer, and jubilation for everyone at the studio behind Call of Duty: Black Ops 4—except the quality assurance testers, who had to leave shortly after they got there.Read more… Continue Reading […]

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As Cyberpunk 2077 Development Intensifies, CD Projekt Red Pledges To Be ‘More Humane’ To Its Workers

Footage of the upcoming role-playing game Cyberpunk 2077 has blown away fans so far, but coupled with that hype is a burning question: Are workers at CD Projekt Red, the Polish studio behind the game, ruining their lives to make it? The developer best known for The Witcher series has cultivated a reputation for…Read more… […]

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How The Makers Of Mafia III Lost Their Way

In mid-2016, a few months before the release of their first game, Mafia III, the developers at Hangar 13 in Novato, California gathered for an all-hands meeting. There, according to two people in attendance, Christoph Hartmann, president of the game’s publisher, 2K, told employees that their bonuses would be tied to…Read more… Continue Reading at […]

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The Collapse Of Visceral’s Ambitious Star Wars Game 

It seemed like a surefire hit: a Star Wars take on Uncharted, published by Electronic Arts and developed by the longrunning studio Visceral Games. But nothing is sure in the video game industry, and on October 17, 2017, when employees of Visceral were told that the company would be closing, some who had worked for […]

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The Story Behind Mass Effect: Andromeda’s Troubled Five-Year Development

In 2012, as work on Mass Effect 3 came to a close, a small group of top BioWare employees huddled to talk about the next entry in their epic sci-fi franchise. Their goal, they decided, was to make a game about exploration—one that would dig into the untapped potential of the first three games. Instead […]

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