Archive | crunch

Last Of Us II Leakers Are ‘Not Affiliated’ With Naughty Dog, Sony Says

Earlier this week what appeared to be major spoilers from The Last of Us Part II leaked on YouTube and Reddit. Sony now says it knows who the leakers were, and contrary to widespread online speculation, can confirm they were not a disgruntled Naughty Dog employee.Read more… Continue Reading at https://kotaku.com

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Last Of Us II Leakers Are ‘Not Affiliated’ With Naughty Dog, Sony Says

Earlier this week what appeared to be major spoilers from The Last of Us Part II leaked on YouTube and Reddit. Sony now says it knows who the leakers were, and contrary to widespread online speculation, can confirm they were not a disgruntled Naughty Dog employee.Read more… Continue Reading at https://kotaku.com

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As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last

One Friday night last month, some artists at the video game studio Naughty Dog were working on their latest game when they heard a crash. A large metal pipe had fallen from above them and landed right next to their desks. If it had dropped a few feet closer, the consequences might have been dire. […]

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Video Game Delays Cause More Crunch

These days, most video game fans are sympathetic to delays. They recognize that more time makes for better games, and that game development is too complicated for anyone to accurately predict release dates very far in advance. So after a string of high-profile delays this week, including the role-playing game Cyberpunk 2077Read more… Continue Reading […]

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Warframe Fans Ask Developers To Avoid Crunch

This year, game players have learned many uncomfortable truths about video game crunch. If what happened on the Warframe subreddit in the runup to the increasingly MMO-ish co-op shooter’s latest expansion is any indication, we’re starting to see players push developers to take better care of themselves, even if that… Read more…

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Game Studio’s ‘Joke’ About 90-Hour Work Weeks Did Not Go Over Well

Crunch is one of the gaming industry’s biggest issues. Devs work countless extra hours to get games out the door, wringing themselves dry of blood, sweat, and tears for weeks or months at a time. It destroys people. Development studio Neocore was reminded of this when it announced earlier this week what it planned to…Read […]

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Why One Indie Studio Gives Every Employee The Same Salary

There’s been a lot of talk in recent weeks about fairness and transparency in the video game industry. On Kotaku Splitscreen, we speak with a studio head who takes things to the extreme, paying every employee the same exact wage.Read more… Continue Reading at http://kotaku.com

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