Archive | anthem

BioWare Community Manager Says Hostile Replies Make Developers Less Likely To Engage

In a recent post on the Anthem subreddit, BioWare community manager Jesse Anderson explained that the increasing negativity has driven some of the game’s developers away from wanting to interact directly with players, demonstrating what a fraught relationship the constant feedback demands of Reddit can create.Read more… Continue Reading at

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For A Brief Period, Anthem’s Loot System Was Much Better–Then BioWare Fixed A Bug

For a short while over the weekend, Anthem was practically showering players with loot. Players thought this might be the result of changes that came in Saturday’s big 1.0.3 patch, but it turned out it was a bug. Now, despite welcome improvements from the new update, players are back to the same toilsome grind, with…Read […]

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It’s Okay To Stop Playing 

Recently it was discovered that Anthem was causing some PS4s to crash and possibly even stop working until fixed. Red Dead Online’s latest and biggest update ruined the game for many players and didn’t add enough content. Fallout 76 seems to always be in a constant state of barely working.Read more… Continue Reading at

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Anthem: The Promise Vs. The Reality

The launch of BioWare’s new multiplayer loot shooter has been anything but smooth. Anthem is a pretty game undermined by bugs, frustrating user-interface obstacles, and a world that feels static and lifeless. There’s a lot BioWare can do to continue improving it, some of which could include incorporating stuff that …Read more… Continue Reading at […]

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Anthem’s Loot Is Not In A Good Place

Anthem has a lot of problems, and while some run deep, others feel like avoidable missteps. How the game handles its loot falls into that second category. As we get farther into the game’s post-launch life, a lot of its end-game feels like reliving the dark days immediately following Destiny 1’s release.Read more… Continue Reading […]

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Anthem Has Me Wondering What A ‘Release Date’ Even Is Anymore

Anthem releases today—even though plenty of folks have been playing it since last week. As games continue to evolve through patches and players pay for early access to fully priced titles, I find myself asking oddly philosophical questions: When is a video game “finished,” and when are games actually “released”?Read more… Continue Reading at

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